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01 / PROJECT OVERVIEW

THE BRIEF

Luster Gallery is a Philadelphia contemporary art space centered on underrepresented artists and culturally meaningful exhibitions. The identity was developed to feel refined and established while preserving the gallery’s warmth, individuality, and community-focused perspective. The resulting system extends across print, merchandise, and physical gallery applications.


Scope: Art direction, brand identity, business cards, merchandise design, and environmental applications.

PROJECT CATEGORIES

Brand Identity, Art Direction, Merchandise Production, Print Design

DESIGN

ROLE

Brand Designer, Art Director & Merchandise Designer

TIMELINE

Approximately 7 weeks — 3 weeks for brand identity, 1 week for business cards, 2 weeks for shirt production, 2 days for installation, and 3 days for web and newsletter design.

TOOLS

Adobe Photoshop, Adobe Illustrator, Weebly, Mailchimp, VistaPrint, Ninja Transfers

02 / BRAND IN USE

A Living Gallery Identity

The identity needed to feel established without becoming institutional.

The visual direction balances refined typography with warm, expressive color to reflect Luster’s role as both a contemporary gallery and an accessible cultural space. The system creates a polished foundation that can adapt across exhibitions, communications, merchandise, and the physical gallery.

03 / BRAND IN USE

Extending the Gallery Experience

The identity was translated into practical touchpoints for both visitors and the gallery team.

Business cards, apparel, newsletters, and digital applications carry the same balance of structure and creative expression. Each piece reinforces Luster’s presence while remaining flexible enough to support different artists, exhibitions, and announcements.

04 / PHYSICAL EXPERIENCE

From Screen to Space

The completed system brings the gallery’s identity into the physical environment.

Installation graphics and branded merchandise allow visitors to encounter Luster beyond its logo. Together, these applications create a cohesive experience that connects the gallery’s communication, community, and physical space.

PRIMARY APPLICATION

04 / OUTCOME + REFLECTION

A System Built to Grow With the Gallery

WHAT I TOOK FORWARD

NEXT PROJECT

DESIGN

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